
With Substance 3D Designer, you can create seamless materials and patterns, image filters, global lighting, and even 3D models. Each asset offers endless variability in results. Substance 3D Designer is used across many industries and forms the foundation of most video game and visual effects asset creation processes. Substance parametric materials are supported by most 3D design tools and easily integrate into any workflow. Send materials directly to Substance 3D Painter and Stager.

A Reversible and Non-Linear Workflow
The node-based workflow allows for a variety of workflow approaches. Any step in the process can be changed later. Try everything, make adjustments at any time.
Limitless Possibilities, Endless Combinations
Designer includes a vast node library for creating assets from scratch. Use thousands of materials from Substance 3D assets and the Substance 3D community.
Don’t Limit Yourself to Materials
Create dynamic 3D models or combine existing elements, such as curves and kitbash models. Create parametric global lighting for use in any application supported by Substance 3D.
Integrate into Any Workflow
Designer includes an extensive scripting API that allows you to tailor the application to your needs. Create and share powerful plug-ins using the integrated Python scripting interface. Create tools and tool maps to improve the productivity of your workflow.
A Constantly Growing Content Library
Access hundreds of nodes and filters. Create any surface with unique and randomized noise and patterns.
HDR Lighting:
Create scenes with parametric lighting using procedural lights or spherical panoramic photographs.
Color Management:
Take advantage of Pantone and OpenColorIO support.
MDL Support
: Create MDL materials using a dedicated shader map.
Material Sharing:
Share materials and filters with other Substance 3D applications to sync your project with Designer.
Parametric Modeling (Beta):
This map allows you to create customizable and dynamic 3D models.